A two-stage shape-then-texture pipeline: a diffusion model produces a clean 3D shape from a single image, then a second model bakes PBR textures onto it for a production-ready mesh.
Properties
family
3d
modality
image -> textured mesh
whyMultiModel
Shape and texture have different distributions and resolutions; splitting them into a shape model and a texture model yields far cleaner meshes than a single joint generator.